NPCs and Wondering
Well I was wondering about this NPC and player stuff. How so many people in this simulation couldn't be real and that the majority of them would have to be NPCs. That's the only reason behind this. But when it comes down to figuring this out, it doesn't seem like this is the case. If it were true that people were brought back from the dead or out of the darkness, then why not. But it appears to be that the bulk of people are not saved. Really were that true then I guess this makes sense.
I guess when it comes to people on Earth IG ASFL<:asdfg
This going unchecked is killing me. I don't believe it. I never will. I know the truth. I have written the truth quite a number of times. Whatever.
So the point that is being rounded is that I don't need to do this.
I'm trying to explain that none of this is true. It's my biology. I'm not going to go at this forever because I'll just move on anyway. This isn't true. I just have to do courage and get rid of it. The emotions locked into this are crazy but it's worth it. There is no soul. I've already written at length what is going on. But my biggest hurdle recently has been courage and how to go at it. To be alone when doing courage, yeah, but then it resolves anyway. When dealing with the subject of the soul, doing courage almost appears as if I'm fighting my soul. But that's ridiculous. Courage is: do the right thing. Well I'm doing the right thing.
And furthermore this clicking thing is completely bogus. It has nothing to do with action and everything to do with trying to make to reach my limit over and over.
I know what I typed and it's to do courage. Courage is available to a person at any time. So I did courage by explaining this so far, and therefore what else is there. But of course life and death situations are to be avoided because those aren't courage; they're foolhardy.
Look... dude I am perfect. Fuck off stupid personality faulting me for everything I do.
Reveling in every thought, word, deed and omission, but not like they're one for one being reenacted.
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